The sequel builds on the engine from Kingmaker to address concerns raised by critics and players, and expands additional rulesets from the tabletop game, includes new character classes and the mythic progression system. The game is a sequel to Pathfinder: Kingmaker, the previous role-playing game of the same developer, but it does not follow the same story. They can choose to do it alone, or let Vorlesh and/or their party members also become demigods. The Commander gathers the materials and knowledge necessary for the ascension and finally completes it after defeating Vorlesh, gaining more power and near-immortality. The Commander learns more about Vorlesh's experiments and realizes that she is trying to become a demigoddess. There is a secret ending that requires specific actions and research throughout the story. However, some mythic paths can co-opt the Worldwound for their own purposes. If the Worldwound is closed, Mendev and the surrounding area are finally peaceful. The Commander can then choose to push Vorlesh into the Worldwound (if she is still alive), jump in themself, or use various other solutions based on their mythic path. After Vorlesh is defeated, she attempts to commit suicide to spite the Commander, but can be talked down. The Commander confronts her near the entrance to the Worldwound, where they fight. Vorlesh tells the Commander that the Worldwound is bound to her and the Commander's souls, and that one of them must die in the Worldwound for it to close. After learning this, the Commander can choose to abandon their mythic powers, becoming a "Mortal Legend". The mythic source was activated by the stress of the attack on Kenabres and has been fuelled by the Commander's battles with powerful beings. Vorlesh then erased the Commander's memory of her interference. Vorlesh attempted to place her murdered child's soul in the young Commander's body, but ended up creating the source of the mythic power. The Commander discovers that their mythic powers come from an experiment conducted on them by Areelu Vorlesh, a half-demon mad scientist who created the Worldwound. The chosen mythic path significantly affects the Commander's abilities, leadership style, and personal fate. Their mythic powers grow, setting them onto one of several "mythic paths" such as becoming an angel, trickster or lich. They retake territory from the demons and recruit various individuals to their party. The Commander deploys armies against the demonic forces while also trying to figure out how to close the Worldwound. After driving the demons out of Kenabres, the player-character is appointed Commander of the Fifth Crusade by Queen Galfrey of Mendev. After surviving a demonic invasion of the city, the player-character discovers that they have strange magical "mythic powers" from an unknown source. The player controls a citizen of the city of Kenabres, on Mendev's outskirts. These wars, called crusades, have been slowly losing ground, primarily because demons killed in the mortal world return to life in the Abyss. The country of Mendev has been fighting a series of wars against the Worldwound, a magical portal that allows demons to travel from their home in the Abyss to the mortal world. The game was released for PlayStation 4 and Xbox One on 29 September 2022 alongside a cloud-based version for Nintendo Switch. Announced through a Kickstarter campaign in February 2020, the game was released for Microsoft Windows and macOS on 2 September 2021. Pathfinder: Wrath of the Righteous is an isometric role-playing game developed by Cypriot studio of Russian origin Owlcat Games and published by META Publishing, based on Paizo Publishing's Pathfinder franchise.
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